Muutama päivä sitten GR Livessä pelattiin Clever Beansin kehittämää Gods Will Fallia, ja samalla mukana oli johtava suunnittelija Mark Wherett. Hänen mukaansa pelistä saatava nautinto on sidottu vaikeustasoon.
Katso koko lähetys täällä Gamereactorissa.
”We knew right from the outset, this was going to be a sort of game that tried out a few unique ideas and pushed people in terms of this philosophy of the amount of satisfaction you can get out of a game being tied to the difficulty you’ve faced going into it.”
”We saw right away that it was hitting the notes that we wanted, because a lot of people do find it quite frustrating to begin with and almost bounce off it. But, what we also saw that was really, really pleasing to see, was that people started to become invested in how that challenge is pushing back against them, and they want to push back against it and beat it.”
”When they get that first kill of a god, the satisfaction they get out of that is really satisfying for me to see because I can see all of that struggle that they’ve invested up to that moment gives them a really genuine sense of achievement at the end of it. I think that’s something games can push really hard on.”
Lue koko artikkeli: https://www.gamereactor.fi/uutiset/832163/Kehittaja+Clever+Beansin+mukaan+Gods+Will+Fallin+pelaamisesta+saatava+nautinto+on+sidottu+vaikeustasoon/?rs=rss